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Sometimes one side is significantly stronger than the other and the other is weighing it down (e.g. Aarklash Legacy), I get just as bored as when an RPG just consists of endless dialogues without any action. If an RPG only has combat without interesting story, exploration, roleplaying (e.g. I prefer something in between, a good mix of both. On the other hand, a lot of players actually enjoy RPGs for the combat and don't like too much focus on reading. I hear Disco Elysium has pretty interesting role-playing mechanics while not being centered around combat, but I haven't played it yet. in Torment: Tides of Numenera, Renowned Explorers, or the obscure indie RPG series Winter Voices, but those were just more tactical battles under different disguise. There have been attempts at social or psychological 'combat', e.g.
Solasta crown of the magister 1.0 release mod#
If you really want to knock people for a loop, you could hold a nonviolent FRUA mod contest. The Dying Earth RPG actually had a complicated suite of rules around social combat where you resist people's attempts to persuade you and the like. I think the thing is you don't have the complicated suite of tactics for things like social interaction-it's just 'Charisma roll' unless your DM is really good, which is rarely the case on the computer. I know, it's sort of too bad how most RPGs center around combat. I think it's officially out of early access now? Although of course that's no guarantee for it to be complete (patches might still follow?).
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I am waiting until it is complete to do a full dive on it, but I wanted to support the developers in their goal to get it completed, so I bought it in early access. I own the game and have played the first hour of it. Quote from: ProphetSword on June 06, 2021, 07:25:08 PM